gramods
YuvDecodeTexture.hh
1 
2 
3 #ifndef GRAMODS_GRAPHICS_YUVDECODETEXTURE
4 #define GRAMODS_GRAPHICS_YUVDECODETEXTURE
5 
6 // Required before gmCore/OFactory.hh for some compilers
7 #include <gmCore/io_float.hh>
8 #include <gmCore/io_eigen.hh>
9 
10 #include <gmGraphics/Texture.hh>
11 
12 #include <gmCore/OFactory.hh>
13 
14 #include <memory>
15 
16 BEGIN_NAMESPACE_GMGRAPHICS;
17 
22  : public gmGraphics::Texture {
23 
24 public:
25 
27 
43  GLuint updateTexture(size_t frame_number, Eye eye) override;
44 
48  void setTexture(std::shared_ptr<Texture> texture);
49 
58  void setYuvToRgb(Eigen::Matrix3f m);
59 
65  void setUvRange(gmCore::float2 v);
66 
72  void traverse(Visitor *visitor) override;
73 
74  GM_OFI_DECLARE;
75 
76 private:
77 
78  struct Impl;
79  std::unique_ptr<Impl> _impl;
80 };
81 
82 END_NAMESPACE_GMGRAPHICS;
83 
84 #endif
The base of classes providing texture data for rendering.
Definition: Texture.hh:18
Decoder of Yuv encoded texture into a new texture.
Definition: YuvDecodeTexture.hh:22
std::array< float, 2 > float2
Array of 2 float.
Definition: io_float.hh:9
The visitor of a design pattern for automatic traversal.
Definition: Object.hh:75
An indexed eye that can be rendered.
Definition: Eye.hh:20
Definition: YuvDecodeTexture.cpp:18