Diploma Works
Completed
An implementation of a rational, reactive agent
Mattias Engberg (MT), June 5th, 2003Improving interaction in online communities through reputation
Jacob Gyllenstierna (MT), June 8th, 2006A Modular API for Intelligent Virtual Agents
Daniel Franzen (MT), Jan 26th, 2007An AI Engine for Behavioural Animation in a Real Time Interactive Installatio
Carl-Johan Rosen (MT), May 2007EMO - A Computational Emotional State Module. Emotions and their influence
Jimmy Esbjörnsson (ACG), May 2007Modelling Expectations and Trust in Virtual Agents
Anja Johansson (MT), June 2007J2ME Game Engine Development
Mattias Wester (MT), March 2008Skeletal Based Animation for Emotional Virtual Characters
Ruman Zakaria (ACG), Nov 2008Obstacle detection using stereo vision for unmanned ground vehicles
Martin Olsson (MT), May 2009Learning in Emotional Behavior Networks
Oscar Djupfeldt (MT) and Jonathan Wahlström (MT), March 2010Automatization equipments in an intelligent building
Lubomir Krausko (exchange student), March 2011Design and implementation of an AI framework based on BTs for behavioral synthesis
Benny Karlsson (MT), June 2011Datorstyrda motståndare i Sky Heroes - AI-system till ett flygactionspel
Christian Alfons (MT) and Eirik Fredäng (MT), May 2012Design and Implementation of an Appraisal Module for Virtual Characters
Petter Grundström (MT), May 2012Design of a computational model for morality and emotions in EmoBN
Henry Fröcklin, 2014Action Planning and Cooperation (APAC) between multiple AI-agents
Henrik Gunnarsson och Rikard Gehlin, 2014