Pierangelo Dell’Acqua

 

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Available on:

  • general information: AICG Lab
  • virtual characters/avatars (slides)
  • Human Activities REcognition and Monitoring (HAREM project)

 

     If you have any question or suggestion, please contact Pierangelo.

 

 

In progress

1.     Henry Fröcklin (Nov 2011)

2.     Daniel Berthelsen (Nov 2011)

3.     Marcus Doublet (Dec 2011)

4.     Johan Liljeberg (Dec 2011)

 

 

 

Completed

1.     An implementation of a rational, reactive agent, Mattias Engberg, June 5, 2003

2.     Dynamic module for booking and handling classrooms via Internet (A), Hazni Nison (Bishopmedia), March 4th, 2005

3.     Dynamic module for booking and handling classrooms via Internet (B), Anoosheh Hassani (Bishopmedia), March 4th, 2005

4.     Development and Implementation of a User Interface for Surveilling Enterprise Servers, Vilhelm Holmqvist, May 20th, 2005

5.     Documentation of a unique tracking system, May 4th 2006, Johan Hoglund

6.     Improving interaction in online communities through reputation, social Improving interaction in online communities through reputation, social, June 8th 2006, Jacob Gyllenstierna

7.     A Modular API for Intelligent Virtual Agents, Jan. 26th 2007, Daniel Franzen

8.     An AI Engine for Behavioural Animation in a Real Time Interactive Installation, May 2007, Carl-Johan Rosen

9.     EMO - A Computational Emotional State Module. Emotions and their influence on the behaviour of autonomous agents, May 2007, Jimmy Esbjörnsson

10.  Modelling Expectations and Trust in Virtual Agents, June 2007, Anja Johansson

11.  Informationshanteringsssytem till en existerande portallösning, February 2008, Jonas Gustafsson

12.  J2ME Game Engine Development, March 2008, Mattias Wester

13.  Assessment and evaluation of a light field display for medical data visualization, June 2008, Jonas Nilsson

14.  Skeletal Based Animation for Emotional Virtual Characters, Nov 2008, Ruman Zakaria

15.  The creation of a database, product catalog and homepage, Dec 2008, Robert Nyström

16.  Obstacle detection using stereo vision for unmanned ground vehicles, May 2009, Martin Olsson

17.  Learning in Emotional Behavior Networks, March 2010, Oscar Djupfeldt and Jonathan Wahlström

18.  Developing the creative process at Crearum, June 2010, Markus Svegreus and Teodor Westberg

19.  Proof-of-concept with User Interface prototypes in Flash, Feb 2011, Peter Karlsson

20.  Development and implementation of a RevLink network protocol, May 2011, Jousef Gabro

21.  Automatization equipments in an intelligent building, March 2011, Lubomir Krausko

22.  Design and implementation of an AI framework based on BTs for behavioral synthesis, June 2011, Benny Karlsson

23.  A business intelligence application for interactive budget processes, Feb 2012, Tobias Ohlsson and Albin Carnstam

24.  Datorstyrda motståndare i Sky Heroes - AI-system till ett flygactionspel, May 2012, Christian Alfons and Eirik Fredäng

25.  Design and Implementation of an Appraisal Module for Virtual Characters, May 2012, Petter Grundström

26.  Requirements Analysis and Simulation of a Student Career Portal Using User-Centered Design, June 2012, Kajsa Eriksson