2 #ifndef GRAMODS_GRAPHICS_FISHEYECAMERAMODEL
3 #define GRAMODS_GRAPHICS_FISHEYECAMERAMODEL
6 #include <gmCore/io_float.hh>
8 #include <gmGraphics/CoordinatesMapper.hh>
13 BEGIN_NAMESPACE_GMGRAPHICS;
31 std::string getTo2DCode()
override;
36 void setTo2DUniforms(GLuint program)
override;
68 std::unique_ptr<Impl> _impl;
71 END_NAMESPACE_GMGRAPHICS;
A CoordinatesMapper provides a mapping between 2D and 3D.
Definition: CoordinatesMapper.hh:23
Coordinates mapper that compensates for the optical effects as described by a fisheye camera model.
Definition: FisheyeCameraModel.hh:21
std::array< float, 4 > float4
Array of 4 float.
Definition: io_float.hh:18
std::array< float, 2 > float2
Array of 2 float.
Definition: io_float.hh:9
Definition: FisheyeCameraModel.cpp:11