The base of classes providing texture data for rendering.
Definition: Texture.hh:18
The UvcTexture connects to a USB video class device and populates its texture data with RGB streamed ...
Definition: UvcTexture.hh:28
void setProduct(int p)
Set the product ID of the UVC device to stream from.
Definition: UvcTexture.hh:69
void setSerial(std::string s)
Set the serial ID of the UVC device to stream from.
Definition: UvcTexture.hh:76
void setVendor(int v)
Set the vendor ID of the UVC device to stream from.
Definition: UvcTexture.hh:60