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bool | init () |
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void | teardown () |
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void | run () |
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bool | is_setup = false |
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bool | is_functional = false |
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std::string | vertex_shader_code |
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std::string | fragment_shader_code = "" |
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GLuint | vertex_shader_id = 0 |
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GLuint | fragment_shader_id = 0 |
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GLuint | program_id = 0 |
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GLuint | vao_id = 0 |
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GLuint | vbo_id = 0 |
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◆ vertex_shader_code
std::string gramods::gmGraphics::RasterProcessor::Impl::vertex_shader_code |
Initial value:= R"lang=glsl(
#version 330 core
in vec2 a_vertex;
out vec2 position;
void main() {
gl_Position = vec4(a_vertex, 0.0, 1.0);
position = a_vertex;
}
)lang=glsl"
The documentation for this struct was generated from the following file:
- /home/karlu/private/program/gramods/modules/gmGraphics/src/RasterProcessor.cpp