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Candy
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ARToolkit is a bindable node that takes care of all communication with the ARToolKit. More...

Public Member Functions | |
| ARToolkit () | |
| Initializes local members. More... | |
| ~ARToolkit () | |
| Destructor. More... | |
| void | initialize () |
| void | traverseSG (H3D::TraverseInfo &ti) |
| const int * | getVideoSize () const |
Static Public Member Functions | |
| static ARToolkit * | getActive () |
| Get the top of the bindable stack for this node. More... | |
Public Attributes | |
| auto_ptr< H3D::SFString > | videoConfiguration |
| auto_ptr< H3D::SFString > | cameraConfiguration |
| auto_ptr< H3D::MFString > | markerConfiguration |
| auto_ptr< H3D::MFVec2d > | markerCenter |
| auto_ptr< H3D::MFDouble > | markerWidth |
| auto_ptr< H3D::SFInt32 > | threshold |
| auto_ptr< H3D::SFFloat > | maxCameraRate |
| auto_ptr< H3D::SFBool > | drawByTexture |
| auto_ptr< H3D::SFBool > | drawHalfImage |
| auto_ptr< H3D::Field > | dataObsolete |
Static Public Attributes | |
| static H3D::H3DNodeDatabase | database |
Friends | |
| class | MarkerTracker |
| class | ARBackground |
ARToolkit is a bindable node that takes care of all communication with the ARToolKit.
It is used much like a singleton, where one instance is created at initialization of the application and subsequently used by any other part of this bridge. One and only one ARToolkit node is required.
| HVR::ARToolkit::ARToolkit | ( | ) |
Initializes local members.
| HVR::ARToolkit::~ARToolkit | ( | ) |
Destructor.
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inlinestatic |
Get the top of the bindable stack for this node.
1.8.6