Candy
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
oNCandyCopyright 2005, Karljohan Lundin
|oNUtils
|oCCaptureThis node writes the frame buffer to files, that can be used to build a movie
|oCCubicPositionInterpolatorThis node provides a position interpolation functionality with cubic interpolation, to produce a smooth path
|oCDebug
|oCCandyException
|oCDelaunayTriangulationA simple Delauney triangulator for 3D space
|oCCalibrationSample
|oCTriangle
|oCDeviceCalibratorEffect
|oCDeviceCalibrator
|oCFiniteStateMachineThe FiniteStateMachine node provides state machine functionality through programmable states and transitions
|oCForceTorqueIconThis node generates arrows to visually represent forces and torques
|oCCompensationSample
|oCGravityCompensatorEffect
|oCGravityCompensator
|oCI18NI18n is a abbreviation of Internationalization, which is the collective name for systems that facilitates the support for multiple languages of a game or application
|oCImageObjectThe intersense tracker
|oCInteractionHistogramEffect
|oCInteractionHistogram
|oCMouseHapticsDeviceA mouse driven haptic device
|oCNodeContainerNodeContainer simply holds nodes in the scenegraph and does nothing with them
|oCPaintTextureThis texture provides drawing functions to simplify drawing
|oCPathHapticsDeviceThis is a haptics device that is controlled through a pre-defined spline path
|oCStabilityTestEffect
|oCStabilityTest
|oCTimeStatisticsTimeStatistics is a tool for measuring frame rates in different threads, thread contention and algorithm delay
|\CXSplinePositionInterpolatorThis is a position interpolator that is using the x-spline to define the path
oNH3D
|\NX3D
oNH3DUtil
oNHVRCopyright 2009-2013, Karljohan Lundin Palmerius
|oCAdaptiveSmoothingTrackerFilterThe adaptive smoothing tracker filter reorders the tracker data and interpolates with the data previously provided to smooth out noise
|oCAffineMappingThis node provides an affine mapping from raw to calibrated coordinates
|oCARBackgroundThis is a background node that renders the ARToolKit camera image to the background thereby providing a see-through Augmented Reality environment
|oCARToolkitARToolkit is a bindable node that takes care of all communication with the ARToolKit
|oCBoundTrackerFilterThe bound tracker filter removes calibrated position and orientation data when they are located outside of a bound specified through the boundCenter and boundSize fields
|oCDepthCameraDepth camera is the base type for all nodes that provide depth camera data, from such devices as the Kinect or Primesense Sensor
|oCDepthCameraHeightMapCreates a height map based on the information from a depth image
|oCDepthDataCircleTrackerThe depth data circle tracker uses depth data from a depth camera to track circles, such as holes in a calibration board or the gesture where the thumb and index finger meets to form a ring
|oCDepthDataExtremeTrackerThe depth data object tracker uses depth data from a depth camera to track a free floating object, such as the head of a person that a Kinect is filming from above
|oCDepthDataObjectTrackerThe depth data object tracker uses depth data from a depth camera to track a free floating object, such as the head of a person that a Kinect is filming from above
|oCDepthDataSilhouetteTrackerThe depth data silhouette tracker tracks the most extreme point of the silhouette of the specified camera's depth data
|oCDepthImageCameraThe depth camera uses an image to simulate a depth camera
|oCEaxReverbSoundEffectThe EAX Reverb parameter set is a superset of the standard OpenAL Effects Extension environmental reverb effect
|oCEchoSoundEffectThe echo effect generates discrete, delayed instances of the input signal
|oCGadgeteerGadgeteer is a bindable node that takes care of all communication with the Gadgeteer
|oCGadgetTrackerTracker node that is using Gadgeteer to read off information from any supported tracker
|oCHMDViewpointThis is a Viewpoint node that produces a HMD style view, where the screen follows the head
|oCHVRMappedTrackerNodeBase type for calibrated trackers providing calibration using a mapper, which may perform an affine transform, or more complicated non-linear adjustments
|oCHVRMappingNodeBase type for mapping implementations
|oCHVRPullUpdatedTrackerNodeBase type for trackers providing means for asynchronous update of raw tracker data and calibration of position and orientation
|oCHVRSoundEffectNodeThe HVRSoundEffectNode is the base type for all sound effects
|oCHVRSoundFilterNodeThe HVRSoundFilterNode is the base type for all sound filters
|oCHVRTrackerButtonsNodeThis node reads buttons information using VRPN
|oCHVRTrackerFilterNodeBase type for tracker filters
|oCHVRTrackerNodeBase type for trackers providing both raw and calibrated tracker data
|oCInterpolatedSamplesMappingThis node provides mapping between a raw coordinates system and a calibrated system by lookup calibration, using samples of mapping between the two systes
|oCInterSenseTrackerThe intersense tracker
|oCKinectDepthCameraThe Kinect depth camera connects a Kinect to provide depth image data
|oCLowPassSoundFilterThe LowPassSoundFilter is a filter that lowpass filters the associated sound or effect
|oCMarkerTrackerThis is a simple node that represents the tracking of a ARToolkit marker
|oCOffsetTrackerFilterThe offset tracker filter uses the position and orientation data of a child tracker and offsets the position by a certain vector in the local space of the tracked point, i e using the tracked point's orientation as specified by the trackerOrientation field
|oCOpenALThis class provide pointers to some OpenAL EFX functions that are used by HVR
|oCOpenNIDepthCameraThe OpenNI depth camera connects a depth camera using the OpenNI API to provide depth image data
|oCReverbSoundEffectThe ReverbSoundEffect node generates a reverberation effect on a VRSound node
|oCSGCTWindowThe SGCTWindow node creates a window using the Simple Graphics Cluster Toolkit for handling multi-node and multi-projector VR display systems
|oCSinglePointTrackerFilterThis filter filters away all data except the first point provided by the tracker being filtered
|oCSMViewpointThis is a Viewpoint node that produces a view compensated and corrected for perspective effects for a stationary monitor
|oCTrackerHapticsDeviceA tracker driven haptic device
|oCVRPNAnalogsThis node reads analogs information using VRPN
|oCVRPNButtonsThis node reads buttons information using VRPN
|oCVRPNServerTracker node that is using VRPN to read off information from any supported tracker
|oCVRPNTrackerTracker node that is using VRPN to read off information from any supported tracker
|\CVRSoundThe VRSound is a positionable source of sounds
oCDependentMFNode
oCHandlerBase
oCTypedField
oCTypedSFNodeObject
\CxSplineCopyright 2008, Andreas Bærentzen Copyright 2008, Karljohan Lundin Palmerius