Candy
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NodeContainer simply holds nodes in the scenegraph and does nothing with them. More...
Public Member Functions | |
NodeContainer (H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< H3D::MFNode > _node=0) | |
Public Attributes | |
std::auto_ptr< H3D::MFNode > | node |
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Static Public Attributes | |
static H3D::H3DNodeDatabase | database |
NodeContainer simply holds nodes in the scenegraph and does nothing with them.
This is very useful if you want to create nodes early in your X3D file and use them later.
std::auto_ptr< H3D::MFNode > Candy::NodeContainer::node |
Any node can be put into this field and nothing will be done to them.
Put nodes here for safekeeping to use them later.