|
Candy
|
The SGCTWindow node creates a window using the Simple Graphics Cluster Toolkit for handling multi-node and multi-projector VR display systems. More...

Public Member Functions | |
| SGCTWindow (H3D::Inst< H3D::SFInt32 > _width=0, H3D::Inst< H3D::SFInt32 > _height=0, H3D::Inst< H3D::SFBool > _fullscreen=0, H3D::Inst< H3D::SFBool > _mirrored=0, H3D::Inst< RenderMode > _renderMode=0, H3D::Inst< H3D::SFViewpoint > _viewpoint=0, H3D::Inst< H3D::SFInt32 > _posX=0, H3D::Inst< H3D::SFInt32 > _posY=0, H3D::Inst< H3D::SFBool > _manualCursorControl=0, H3D::Inst< H3D::SFString > _cursorType=0, H3D::Inst< H3D::SFNavigationInfo > _navigationInfo=0, H3D::Inst< H3D::SFBool > _useFullscreenAntiAliasing=0, H3D::Inst< H3D::SFVec2f > _clipDistances=0) | |
| void | initWindow () |
| Virtual function that should create a new window and set its properties depending on the fields. More... | |
| void | initWindowHandler () |
| Virtual function to initialize the window handler if needed. More... | |
| void | setFullscreen (bool fullscreen) |
| Virtual function to set whether the window should be fullscreen or not. More... | |
| void | makeWindowActive () |
| Virtual function to make the current window active, i.e. More... | |
Public Member Functions inherited from H3D::H3DWindowNode | |
| virtual void | deinitWindow () |
Additional Inherited Members | |
Protected Member Functions inherited from H3D::H3DWindowNode | |
| virtual int | setCursorType (const std::string &cursor_type) |
| virtual string | getCursorForMode (const string &) |
The SGCTWindow node creates a window using the Simple Graphics Cluster Toolkit for handling multi-node and multi-projector VR display systems.
|
virtual |
Virtual function that should create a new window and set its properties depending on the fields.
This function should set window_is_made_active to true if window is made active at initialization.
Implements H3D::H3DWindowNode.
|
virtual |
Virtual function to initialize the window handler if needed.
Implements H3D::H3DWindowNode.
|
virtual |
Virtual function to make the current window active, i.e.
make subsequent OpenGL calls draw in the context of this window. This function should set window_is_made_active to true if window is made active.
Implements H3D::H3DWindowNode.
|
virtual |
Virtual function to set whether the window should be fullscreen or not.
Implements H3D::H3DWindowNode.
1.8.6