Candy
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The SGCTWindow node creates a window using the Simple Graphics Cluster Toolkit for handling multi-node and multi-projector VR display systems. More...
Public Member Functions | |
SGCTWindow (H3D::Inst< H3D::SFInt32 > _width=0, H3D::Inst< H3D::SFInt32 > _height=0, H3D::Inst< H3D::SFBool > _fullscreen=0, H3D::Inst< H3D::SFBool > _mirrored=0, H3D::Inst< RenderMode > _renderMode=0, H3D::Inst< H3D::SFViewpoint > _viewpoint=0, H3D::Inst< H3D::SFInt32 > _posX=0, H3D::Inst< H3D::SFInt32 > _posY=0, H3D::Inst< H3D::SFBool > _manualCursorControl=0, H3D::Inst< H3D::SFString > _cursorType=0, H3D::Inst< H3D::SFNavigationInfo > _navigationInfo=0, H3D::Inst< H3D::SFBool > _useFullscreenAntiAliasing=0, H3D::Inst< H3D::SFVec2f > _clipDistances=0) | |
void | initWindow () |
Virtual function that should create a new window and set its properties depending on the fields. More... | |
void | initWindowHandler () |
Virtual function to initialize the window handler if needed. More... | |
void | setFullscreen (bool fullscreen) |
Virtual function to set whether the window should be fullscreen or not. More... | |
void | makeWindowActive () |
Virtual function to make the current window active, i.e. More... | |
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virtual void | deinitWindow () |
Additional Inherited Members | |
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virtual int | setCursorType (const std::string &cursor_type) |
virtual string | getCursorForMode (const string &) |
The SGCTWindow node creates a window using the Simple Graphics Cluster Toolkit for handling multi-node and multi-projector VR display systems.
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Virtual function that should create a new window and set its properties depending on the fields.
This function should set window_is_made_active to true if window is made active at initialization.
Implements H3D::H3DWindowNode.
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Virtual function to initialize the window handler if needed.
Implements H3D::H3DWindowNode.
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Virtual function to make the current window active, i.e.
make subsequent OpenGL calls draw in the context of this window. This function should set window_is_made_active to true if window is made active.
Implements H3D::H3DWindowNode.
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Virtual function to set whether the window should be fullscreen or not.
Implements H3D::H3DWindowNode.