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| DepthCameraHeightMap (H3D::Inst< SFDepthCameraNode > _depthCamera=0, H3D::Inst< H3D::SFFloat > _threshold=0) |
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void | initialize () |
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void | traverseSG (H3D::TraverseInfo &ti) |
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| IndexedTriangleSet (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< SFNormalNode > _normal=0, Inst< SFTextureCoordinateNode > _texCoord=0, Inst< SFBool > _ccw=0, Inst< SFBool > _colorPerVertex=0, Inst< SFBool > _normalPerVertex=0, Inst< SFBool > _solid=0, Inst< MFVertexAttributeNode > _attrib=0, Inst< AutoNormal > _autoNormal=0, Inst< MFInt32 > _set_index=0, Inst< MFInt32 > _index=0, Inst< SFFogCoordinate > _fogCoord=0, Inst< SFInt32 > _instanceCount=0) |
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virtual void | render () |
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virtual int | nrTriangles () |
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virtual bool | supportsTangentAttributes () |
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void | setRenderPatches (bool _renderPatches) |
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bool | getRenderPatches () |
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virtual void | glRender () |
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Creates a height map based on the information from a depth image.