autoNormal | H3D::IndexedTriangleSet | |
autoTangent | H3D::IndexedTriangleSet | |
connect_camera(DepthCamera *camera) (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
database (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | static |
depthCamera (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | |
DepthCameraHeightMap(H3D::Inst< SFDepthCameraNode > _depthCamera=0, H3D::Inst< H3D::SFFloat > _threshold=0) (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | |
disconnect_camera(DepthCamera *camera) (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
getRenderPatches() | H3D::IndexedTriangleSet | |
glRender() | H3D::IndexedTriangleSet | virtual |
HMIndex (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
HMPoint (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
index | H3D::IndexedTriangleSet | |
IndexedTriangleSet(Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< SFNormalNode > _normal=0, Inst< SFTextureCoordinateNode > _texCoord=0, Inst< SFBool > _ccw=0, Inst< SFBool > _colorPerVertex=0, Inst< SFBool > _normalPerVertex=0, Inst< SFBool > _solid=0, Inst< MFVertexAttributeNode > _attrib=0, Inst< AutoNormal > _autoNormal=0, Inst< MFInt32 > _set_index=0, Inst< MFInt32 > _index=0, Inst< SFFogCoordinate > _fogCoord=0, Inst< SFInt32 > _instanceCount=0) | H3D::IndexedTriangleSet | |
initialize() (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | |
instanceCount | H3D::IndexedTriangleSet | |
nrTriangles() | H3D::IndexedTriangleSet | virtual |
render() | H3D::IndexedTriangleSet | virtual |
render_patches | H3D::IndexedTriangleSet | protected |
render_tangents | H3D::IndexedTriangleSet | protected |
set_index | H3D::IndexedTriangleSet | |
setRenderPatches(bool _renderPatches) | H3D::IndexedTriangleSet | |
SFBound typedef | H3D::IndexedTriangleSet | |
SFImage typedef (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
supportsTangentAttributes() | H3D::IndexedTriangleSet | virtual |
threshold (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | |
traverseSG(H3D::TraverseInfo &ti) (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | inlinevirtual |
update (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
Update (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | friend |
update_data() (defined in HVR::DepthCameraHeightMap) | HVR::DepthCameraHeightMap | protected |
~IndexedTriangleSet() | H3D::IndexedTriangleSet | virtual |