gramods
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Viewpoint.hh
1
2#ifndef GRAMODS_GRAPHICS_VIEWPOINT
3#define GRAMODS_GRAPHICS_VIEWPOINT
4
5#include <gmGraphics/config.hh>
6#include <gmGraphics/Eye.hh>
7
8// Required before gmCore/OFactory.hh for some compilers
9#include <gmCore/io_eigen.hh>
10
11#include <gmCore/Object.hh>
12#include <gmCore/OFactory.hh>
13
14#include <optional>
15
16BEGIN_NAMESPACE_GMGRAPHICS;
17
28 : public gmCore::Object {
29
30public:
31
38 virtual Eigen::Vector3f getPosition(Eye eye = Eye::MONO);
39
48 virtual Eigen::Quaternionf getOrientation(Eye eye = Eye::MONO);
49
59 virtual void setPosition(Eigen::Vector3f p);
60
68 void setEyeSeparation(float e) {
69 eye_separation = e;
70 }
71
82 virtual void setOrientation(Eigen::Quaternionf q);
83
92 virtual void setUpDirection(Eigen::Vector3f up);
93
105 virtual void setLookAt(Eigen::Vector3f p) { look_at = p; }
106
111 virtual void unsetLookAt() { look_at = std::nullopt; }
112
117 virtual std::string getDefaultKey() override { return "viewpoint"; }
118
119 GM_OFI_DECLARE;
120
121protected:
122
123 Eigen::Vector3f position = Eigen::Vector3f::Zero();
124 Eigen::Quaternionf orientation = Eigen::Quaternionf::Identity();
125
126 Eigen::Vector3f up_direction = Eigen::Vector3f(0, 1, 0);
127 std::optional<Eigen::Vector3f> look_at;
128
129 float eye_separation = 0.06f;
130
131};
132
133END_NAMESPACE_GMGRAPHICS;
134
135#endif
Base type for objects in the Gramods package for standardized handling of construction,...
Definition Object.hh:42
The viewpoint represents a point in space from which the view is to be rendered, and an orientation.
Definition Viewpoint.hh:28
virtual void unsetLookAt()
Unsets the look-at point so that the viewpoint orientation is no longer automatically rotated.
Definition Viewpoint.hh:111
virtual std::string getDefaultKey() override
Returns the default key, in Configuration, for the Object.
Definition Viewpoint.hh:117
virtual void setLookAt(Eigen::Vector3f p)
Sets a point that the viewpoint should be rotated towards.
Definition Viewpoint.hh:105
void setEyeSeparation(float e)
Sets the distance between the eyes for stereoscopic (or multiscopic) rendering, in internal units,...
Definition Viewpoint.hh:68
An indexed eye that can be rendered.
Definition Eye.hh:20