gramods
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Texture that reads off one part at a time from another texture that encodes multiple textures, typically for stereoscopic transcoding. More...
#include <MultiscopicTextureSplitter.hh>
Classes | |
struct | Impl |
Public Member Functions | |
GLuint | updateTexture (size_t frame_number, Eye eye) override |
Updates the texture and returns the ID of the associated GL texture object. More... | |
void | setTexture (std::shared_ptr< TextureInterface > texture) |
Set the texture to split. More... | |
void | setSplitType (size_t type) |
Sets the type of multiscopic splitting of the input texture. More... | |
void | traverse (Visitor *visitor) override |
Propagates the specified visitor. More... | |
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virtual std::string | getDefaultKey () override |
Returns the default key, in Configuration, for the Object. More... | |
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Object () | |
Initializes internal data. More... | |
virtual | ~Object () |
Cleaning up internal data. More... | |
virtual void | initialize () |
Called to initialize the Object. More... | |
virtual void | accept (Visitor *visitor) |
Calls the visitors apply method with this as argument. More... | |
bool | isInitialized () |
Returns true if the Object is initialized. More... | |
Static Public Attributes | |
static gramods::gmCore::OFactory::OFactoryInformation | _gm_ofi |
Texture that reads off one part at a time from another texture that encodes multiple textures, typically for stereoscopic transcoding.
void gramods::gmGraphics::MultiscopicTextureSplitter::setSplitType | ( | size_t | type | ) |
Sets the type of multiscopic splitting of the input texture.
Possible values are
XML-attribute: splitType
void gramods::gmGraphics::MultiscopicTextureSplitter::setTexture | ( | std::shared_ptr< TextureInterface > | texture | ) |
Set the texture to split.
XML-attribute: texture
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overridevirtual |
Propagates the specified visitor.
Reimplemented from gramods::gmCore::Object.
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overridevirtual |
Updates the texture and returns the ID of the associated GL texture object.
Must be called with GL context. This method will perform off-screen rendering.
frame_number | The current frame being rendered. This number should increment by one for each frame, however it may wrap around and start over at zero. |
eye | Eye for which the texture is requested. An implementation may use different textures for different eyes or may reuse the same texture for all eyes. |
Implements gramods::gmGraphics::TextureInterface.