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    gramods
    
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Texture that returns one other texture at a time that encodes multiple textures, typically for stereoscopic transcoding. More...
#include <MultiscopicTextureMultiplexer.hh>


Classes | |
| struct | Impl | 
Public Member Functions | |
| GLuint | updateTexture (size_t frame_number, Eye eye) override | 
| Updates the texture and returns the ID of the associated GL texture object.  More... | |
| void | addTexture (std::shared_ptr< TextureInterface > texture) | 
| Adds a texture to the set of multiscopic textures.  More... | |
| void | traverse (Visitor *visitor) override | 
| Propagates the specified visitor.  More... | |
  Public Member Functions inherited from gramods::gmGraphics::Texture | |
| virtual std::string | getDefaultKey () override | 
| Returns the default key, in Configuration, for the Object.  More... | |
  Public Member Functions inherited from gramods::gmCore::Object | |
| Object () | |
| Initializes internal data.  More... | |
| virtual | ~Object () | 
| Cleaning up internal data.  More... | |
| virtual void | initialize () | 
| Called to initialize the Object.  More... | |
| virtual void | accept (Visitor *visitor) | 
| Calls the visitors apply method with this as argument.  More... | |
| bool | isInitialized () | 
| Returns true if the Object is initialized.  More... | |
Static Public Attributes | |
| static gramods::gmCore::OFactory::OFactoryInformation | _gm_ofi | 
Texture that returns one other texture at a time that encodes multiple textures, typically for stereoscopic transcoding.
| void gramods::gmGraphics::MultiscopicTextureMultiplexer::addTexture | ( | std::shared_ptr< TextureInterface > | texture | ) | 
Adds a texture to the set of multiscopic textures.
      
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  overridevirtual | 
Propagates the specified visitor.
Reimplemented from gramods::gmCore::Object.
      
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  overridevirtual | 
Updates the texture and returns the ID of the associated GL texture object.
Must be called with GL context. Observe also that this method may perform off-screen rendering.
| frame_number | The current frame being rendered. This number should increment by one for each frame, however it may wrap around and start over at zero. | 
| eye | Eye for which the texture is requested. An implementation may use different textures for different eyes or may reuse the same texture for all eyes. | 
Implements gramods::gmGraphics::TextureInterface.